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View Full Version : Caspian Border ~ Performance/Thoughts



swindle
8th October 2011, 03:50 PM
Game is cool as fuck.

CPU is dying under this game.

Conquest is awesome fun. Have been playing it for hours.

Benji77
8th October 2011, 03:53 PM
what are the choppers like? are they like the ones in bf2?

Massacre
8th October 2011, 03:54 PM
The on3 64 player servers are pretty laggy. Rubberband like. But the map is awesome

swindle
8th October 2011, 03:55 PM
Only spent about 1 minute in one, its nothing BFBC2, more like BF2. Didn't fly them much in that either tbh.

Jets are way cool. They look slow from the ground, but in the cockpit they feel fun enough. Console-ish, but whatever. On 120Hz monitor its fun.

Map detail is epic btw...

jezR
8th October 2011, 04:07 PM
You definitely notice the damage bug / high damage a lot more. Too many faggots proning in the bush thinking they are the tits. Get 1 hit from miles away from someone that may aswell be invisible with no possible chance of moving for cover.

Scorched_onion
8th October 2011, 04:12 PM
Getting good frames on the new card. Rubberbanding like hell though. Helis are cool how they get damaged and what not.

zolteg
8th October 2011, 04:23 PM
Yes, epic map, but server performance is very poor on ON3 at 64player. Anything above 32 and it gets really laggy.

Arsey, need more gerbils. Have played same map on Au servers, and it's smooth as.

But... EPIC. AS. ALL. FUCK. Game, hurry up and get in my pocket.

krasher
8th October 2011, 04:26 PM
Hmm....lag! But cool to have it released and see it. Excited! Interesting about ur cpu swindle...mine is bored....60-70%, but my GPU is maxed. I think I need a new graphics card! Getting about 50 fps at 16/10 on low.

Emrico1
8th October 2011, 04:53 PM
Going to need to upgrade for sure. I'm dropping down to 50 fps (and the server is lagging like a bitch).

Only got ten minutes on there. BBL :/

Makes perfect sense now releasing operation metro. CS/COD player will be bricking with this. BUT TOO LATE, WE HAS YO' MONEH.

swindle
8th October 2011, 05:02 PM
Hmm....lag! But cool to have it released and see it. Excited! Interesting about ur cpu swindle...mine is bored....60-70%, but my GPU is maxed. I think I need a new graphics card! Getting about 50 fps at 16/10 on low.

The i5 is miles above this X4. Its no surprise.

You can SLi 580s on that chip and still not have it bottle neck.

CPU @ 100% constant, GPUs @ 60% both, constant with me.

Froglotion
8th October 2011, 05:07 PM
Going to need to upgrade for sure. I'm dropping down to 50 fps (and the server is lagging like a $#@!).


I find lag on ON3 but aussie seems much better. Similar to BC2 lag on ON3 servers that happens a bit.

krasher
8th October 2011, 05:17 PM
Sounds like you need to give me one of your gpu's and I need to give you one of my leet cores!

LeadCollector
8th October 2011, 05:20 PM
Peeps prone in bushes is going to really get on my TITS!!... do the jets have Napalm? I love the smell of Napalmed prone peeps :)

Pretty sweet map otherwise.

CSfaith
8th October 2011, 05:24 PM
Fail post was fail, I should read more of it

Machpants
8th October 2011, 05:48 PM
Yeah what weps do the a/c have? Not even managed to get in one

RightHandOnly
8th October 2011, 06:02 PM
Epic map....

60 FPS contant (have 6970 and 2600k quad core).

Downsides which I am sure will be sorted.....stingers suck.....so dont bother
in planes ...way to easy to gun down another plane...but is fun.(easier to fly than bf2...and that was easy enough).

Tanks and hill physics need some work as I can fish tail tanks and 180 them.

Infantry and teamwork was awesome and with better squad management and voip will be awesome.

Did get laggy on on3 about 44 players I think it was until then preatty good.

I can see peeps playing rus heaps to get better unlocks then going to conquest where scoring is slower.

Vitriol
8th October 2011, 06:42 PM
2500k(stock)+HD5850. Playing at low settings means 50-80fps for me at 1920*1080, using 11.9 catalyst (will wait for 11.10 official). Tried it at high settings but isn't smooth enough and low settings still look awesome. One of the 2500k's cores got up to 63C. Eek.

Emrico1
8th October 2011, 08:21 PM
2500k(stock)+HD5850. Playing at low settings means 50-80fps for me at 1920*1080, using 11.9 catalyst (will wait for 11.10 official). Tried it at high settings but isn't smooth enough and low settings still look awesome. One of the 2500k's cores got up to 63C. Eek.

63 is OK as far as I know. I think 75 is the danger point. Correct me if I'm wrong...

Got a busy weekend so I am 6313

Because I can't play :/

Lias
8th October 2011, 08:38 PM
ON3 64 player servers are pretty much unplayable due to lag which is a shame.

simcore
8th October 2011, 08:39 PM
Same boat, mixture of medium/high settings 1920 res, 4 x anti aliasing and 8 anistropic gives me 60fps on Caspian (70 on metro) w the 2600 @ 4.3Ghz and the 6970... Desperately want a 120hz LCD and another 6970!

~SoL1D_Sn4Ke~
8th October 2011, 08:55 PM
on3 server laggy as fk, ga had no lagg, had some awsm rounds.
played with gtx260 not much lag, playable..low gfx still lookd not bad

choppers flew ok but the pilot missles were pointless, no effect or much damage as how they should be
jets flew fine but need some tweaking, need rear view, guns are terrible, coudlnt even shoot a car down with direct hit, and why no bombs?
the aa gun on base need some proper guns in it, hardly damages jets
yet to driver other vehicles..

Bell
8th October 2011, 09:08 PM
jets flew fine but need some tweaking, need rear view, guns are terrible, coudlnt even shoot a car down with direct hit, and why no bombs?
the aa gun on base need some proper guns in it, hardly damages jets
yet to driver other vehicles..

I think all of the things that make those vehicles actually useful are perks, which really irks me.
And couldn't agree with you more about the rear view, what sort of handy-cap pilot has noway to see what's behind him.
IRL you can look around the cockpit but for an arcade game a rear-view is a nice compromise.

EuphoricBliss
8th October 2011, 09:09 PM
wow are you kidding Snake? The pod rockets in the helicopter dominate armor... And the jets cannons have a million times better hit detection than in BF2.

~SoL1D_Sn4Ke~
8th October 2011, 09:11 PM
wow are you kidding Snake? The pod rockets in the helicopter dominate armor... And the jets cannons have a million times better hit detection than in BF2.

hmm not really for me, shows hit detection but no damage...by the way i dont have any perks for jet high damage or any.

~SoL1D_Sn4Ke~
8th October 2011, 09:20 PM
I think all of the things that make those vehicles actually useful are perks, which really irks me.
And couldn't agree with you more about the rear view, what sort of handy-cap pilot has noway to see what's behind him.
IRL you can look around the cockpit but for an arcade game a rear-view is a nice compromise.

the perks were annoying..atleast shudv made the flares useble without perk, kept getting killed by jets with missiles..
also whats with the damage going down once the jet is smoking, no way to repair it just got to die? its probably a good idea but stupid at the same time
cos once damage goes below 50 i think ur done with the jet..
felt arcadish too with the controlling but just gotta get use to it, enjoyed the jet sound though

Scorched_onion
8th October 2011, 09:29 PM
Yeah dont understand when you get to 25health it just gos down slowly. Its cool but how to repair?

I like with helis how they get damaged like ojne engine cutting out etc. I like very much how it reminds me of bf2 with the big maps and many options on how to assault different points.

Loving it alot more than metro.

Emrico1
8th October 2011, 10:09 PM
Yeah turned my settings down all to medium bar terrain and now get 80+ frames constant.

Full GA server.

i5 750 @ 3.2 + Cross Fire 5850s overclocked.

RightHandOnly
8th October 2011, 10:11 PM
[QUOTE=EuphoricBliss;1432726]wow are you kidding Snake? The pod rockets in the helicopter dominate armor... And the jets cannons have a million times better hit detection than in BF2.[/QUOTE

Have to agree with bliss.

The guns if anything slightly overpowerd.....does not take many shots from behind to take down planes....not sure about bombs.....but I suspect no bombs means it seperates the combat to air verse air and ground vs ground

BeNZene
8th October 2011, 10:29 PM
Yeah turned my settings down all to medium bar terrain and now get 80+ frames constant.

Full GA server.

i5 750 @ 3.2 + Cross Fire 5850s overclocked.

What res, AA and AF are you running? (Interested as my set up is the same as yours except my i5 750 is running @ 3.5)

Craigorsarus
8th October 2011, 10:34 PM
Anyone playing on server #16 atm?
how is it running?

Dr Woomanchu
8th October 2011, 10:38 PM
The jet and chopper controls are so fuxored I can't even give them enough of a try to get a feel for them.

Whoever was bitching about joystick, check your KB binds, they are all reeversed as well. I tried setting them to the actual keys I wanted to use and everything worked back to front.

EuphoricBliss
8th October 2011, 10:41 PM
Anyone playing on server #16 atm?
how is it running?

it's still rubber banding.

Craigorsarus
8th October 2011, 10:44 PM
kk, thanks

solman
8th October 2011, 10:57 PM
servers gone again or is it just me......

BeNZene
8th October 2011, 11:02 PM
servers gone again or is it just me......

Osiris has already posted that he's redoing the servers at 10pm.

broncos
8th October 2011, 11:03 PM
Shot a jet with a tank ,lol, scoped guns ftw. Not sure if you should be able to do
That..

Munchie
8th October 2011, 11:05 PM
Everytime I get in a vehicle I cannot get out. I reset my keys, re-bound them etc etc still can't get out >.>

EuphoricBliss
8th October 2011, 11:16 PM
Any chance we'll see some 48 player Caspian servers?

Cowwie
9th October 2011, 12:33 AM
Everytime I get in a vehicle I cannot get out. I reset my keys, re-bound them etc etc still can't get out >.>

I managed to get out, just once i get into a vehicle i can't really drive anywhere..

private_hell
9th October 2011, 12:45 AM
Downsides which I am sure will be sorted.....stingers suck.....so dont bother


whats wrong with the stingers - ive hand no problems with them

=C=
9th October 2011, 12:53 AM
1,000m jet ceiling is quite nice. Way better than BF2.
Also the out of bounds doesn't happen for MILES. So you can go up to 1k loose control and come back down again :)

Needing perks to be able to use jets flares/rockets or armor's alt fire / smoke is stupid.

Spork
9th October 2011, 01:04 AM
Yea, just don't bail out unless you are in the combat zone though, otherwise I see death in your future!

deadmeatwalking
9th October 2011, 01:09 AM
whats wrong with the stingers - ive hand no problems with them

nether..... ask winter tonight :P they work a treat but the problem is once again .... no freakin ammo :/

[∞] Fluff
9th October 2011, 01:56 AM
exactly what DMW said ^ ammo is sooo freakin scarce i have to die before taking down more then one tank =/

Emrico1
9th October 2011, 01:56 AM
What res, AA and AF are you running? (Interested as my set up is the same as yours except my i5 750 is running @ 3.5)

1920 x 1080 No AA or AF

Repair tool doesn't damage enemy tanks :/

Spork
9th October 2011, 03:34 AM
Can you kill people with the blow torch? I tried to just before, but failed. :(

What about the defribs?

Cowwie
9th October 2011, 03:43 AM
What about the defribs?

Dont think so, it never worked for me the times i tried it, i seem to remember someone else b*tching about that as well.

Spork
9th October 2011, 04:06 AM
Lame.

Kaizer
9th October 2011, 08:06 AM
Can you kill people with the blow torch? I tried to just before, but failed. :(

What about the defribs?


I've killed an enemy with the blow torch, so yes. It takes about 3 seconds to kill, the thing doesnt do much damage, therefore only useful if you're sneaking.

I havent tried the defib

.osiRiS
9th October 2011, 09:24 AM
Right some tinkering has been done so could we please have some volunteers to test out our 64 servers and our 48 servers. Please can you just note when things start to go pear shaped if they do at all.

NZGramps
9th October 2011, 09:42 AM
jumping on now :)

EDIT: had 2 rounds on server 9 seems all good

5loth
9th October 2011, 09:57 AM
so far so good for me.

pyro
9th October 2011, 10:14 AM
Jumped on a GA server yesterday arvo into a tank and flipped the thing on the smallest mound, cracked up laughing. Spawned jumped into a jeep driving down a slight hill flipped jeep on nothing...........

AA guns at base seem weak with a really short range.

Whats with LAVs been uselss at around 40% hp, got hit by a couple of rockets had 40% and the thing moved no faster than a snail. I know they said they would be immobilized but at 40% becoming a sitting duck?

Terrain needs work, tanks / Lavs not being able to drive over a slight bump in the road, getting stuck on pebbles, knocking over small trees but then almost impossible just to drive over them.

How do you invert the flying controls for mouse / keyboard, never had a chance to try my joystick but I assume it is the same.

Machpants
9th October 2011, 10:44 AM
Everytime I get in a vehicle I cannot get out. I reset my keys, re-bound them etc etc still can't get out >.>
I can see you with your rising sun headband on, kamunchiekazi! Stay with the vehicle til you die!

Yea, just don't bail out unless you are in the combat zone though, otherwise I see death in your future!
I learnt that the hard way on my only go in the jet

Can you kill people with the blow torch? I tried to just before, but failed. :(
What about the defribs?And I don't think you can repair an enemy tank to death either, which is sad cos I love doing that

Easymeat56k
9th October 2011, 11:12 AM
48 server ,smooth as.chur to our mighty admin overlords.

Machpants
9th October 2011, 11:25 AM
Another annoyance on the map is that the icons are all the same. They all show tank, so you run to get some wheels and find that it is an ATGM post

Craigorsarus
9th October 2011, 11:31 AM
48 server ,smooth as.chur to our mighty admin overlords.

Thanks for letting us know :)

If anyone does experience any lag / rubberbanding please let me know an approximate time, and what server you were playing on (just post in here somewhere)

Also keen to know how the 64 slot server will perform after re-working it, but I haven't seen it fill up yet...

O-L-W-A-G
9th October 2011, 11:51 AM
Can't remember which server I was on but was about 40ish players and banding back upto 20m

Craigorsarus
9th October 2011, 11:55 AM
Thanks, but without an approximate time, and what server instance, there is nothing I can do with that information to make the experience better

O-L-W-A-G
9th October 2011, 12:02 PM
Checked profile server 18 at 10am

Craigorsarus
9th October 2011, 12:07 PM
Ta

badlieutenant
9th October 2011, 01:56 PM
i really hope they fix the vehicles for the full game. choppers are weak and the rockets on it couldnt tear a paper towel. Im pretty sure a auckland bus moves better and as soon as damage is below 93 percent its stuffed :/ I was a bfv chopper whore and ive been looking forward to actually flying something better than bfbc2 choppers. Im pretty sure they berfed the choppers so newbs didnt get owned but for those of use who remember bfv a team that targeted the choppers with small arms fire could take it down pretty quick. Just required a little bit of team work. jeeps are fun to drive. They blow up easily tho.

O-L-W-A-G
9th October 2011, 02:03 PM
Every time it gets to intizailing it fails

Bell
9th October 2011, 03:23 PM
i really hope they fix the vehicles for the full game. choppers are weak and the rockets on it couldnt tear a paper towel. Im pretty sure a auckland bus moves better and as soon as damage is below 93 percent its stuffed :/ I was a bfv chopper whore and ive been looking forward to actually flying something better than bfbc2 choppers. Im pretty sure they berfed the choppers so newbs didnt get owned but for those of use who remember bfv a team that targeted the choppers with small arms fire could take it down pretty quick. Just required a little bit of team work. jeeps are fun to drive. They blow up easily tho.

Dude noway, bfv helis were totally overpowered on the pub servers.
Bfv was awesome but the helis were the worst part.

badlieutenant
9th October 2011, 03:39 PM
they were if they people didn't shoot at them,t I cant remember how long it took (maybe 4 seconds) but 2 or 3 m60's could bring down a chopper really quick. Just needed people to do the whole team work
thing. If a team was onto it, as a pilot I would have to lurk as far away as possible to have an escape plan.
I would just like a rocket that if say 10 rounds hit a tank it would take it out. as it is they sorta fly away from chopper and thats about the accuracy of them. and some defensive strength would be good too. but more than anything else the ability to travel faster and manoeuvre

Obble
9th October 2011, 03:44 PM
That was pre m60 nerf though. :p

Bell
9th October 2011, 03:50 PM
they were if they people didn't shoot at them,t I cant remember how long it took (maybe 4 seconds) but 2 or 3 m60's could bring down a chopper really quick. Just needed people to do the whole team work


Yep you needed 3 m60s which were the worst weapons in the game for infantry combat, and you needed to spread out to make sure by the time the heli took 2 guys down the 3rd was still alive to get the last shots in to kill it.
So thats 3 people (usually some of the best players on your team) working together on comms not doing ANYTHING but trying to take 1 guy out in an Mi8.
Who after all that work will kill 2 of the shooter anyways.

Nevermind the fact that the only people who ever did that were the good clanners who didn't like to see complete noobs get 50:0.
Helis in Bfv were fucked, sure teamwork could overcome them in clan matches but they were a disaster on the pubs.

.osiRiS
9th October 2011, 03:54 PM
Anyone keen for a run through on the 64 server this afternoon. We need some testing data from this server.

Mayhem_Lee
9th October 2011, 04:25 PM
Ta

Server 18 48players 3:25pm Lagg & rubber banding

5loth
9th October 2011, 04:28 PM
Server # 9 @ 2:30-3:15 was lagging pretty bad.

Kaizer
9th October 2011, 04:49 PM
Will test the bigest caspian server I can find and see how she goes.

=C=
9th October 2011, 05:42 PM
Server 19 48players 2:10~2:15 pm Lagg & rubber banding.
Was perfect before that. And normalized after 2:20~2:30+

Some more rubber banding again between 3~3:30pm

Easymeat56k
9th October 2011, 09:01 PM
#1 64:19:00--20:00.
only10+ players,seemed OK.

Zenith
9th October 2011, 09:39 PM
Had my first bash on this today. So much more of a BC2 feel than Metro. My attempts at flying the jets could best be classed as destroying team assets. Must get the joystick set up or at least reverse the mouse input. The jeeps seem weak relative to other BFs. Could be you can't drive like you are in an offroad racer. Some little annoying things like running where a fence has been knocked down only to have to jump the imaginary fence. Hopefully I get another game before the beta ends.

Vonrehc
10th October 2011, 12:36 AM
Jet flying in BF3 is probably the hardest out of the BF franchise. Not because of the flying itself but the heavy-handed balancing.


Flying anything below 700m is a pleasant invitation to all the hungry engies, mobile or stationary AA for a freebie disable if not kill. Flip side of the coin is if you get yourself stuck above 1100 you also become freebie kill to the chasing aircraft from below.


Dice's strange fixation with vehicle unlocks also means in metagame you want to grind those first two unlocks before every man and his dog get their igla/stinger in the backpack. Personally i dont find AA missiles from jets too threatening if I have stealth and flare/chaff.



The aircraft cannon doesnt do as much damage against infantry anymore, understandable as people kept complaining about cannon related deaths from air assets throughout the franchise.
Its also interesting how they have taken away unguided weapons (bombs) on jets, I suppose its another positive balancing to make planes less spammy which i can agree upon.



Even from the jet's prespective the helicopter could use a buff, it felt kinda easy to bring down than in BF2, although they dominate tanks if the air is well covered. Its quite amusing to blow up a helicopter with one burst yet you hardly get a single infantry kill with the same gun.



I find myself kinda making fudgeall contribution to the team until I got my air to ground missile unlock. Feels much better to help your team taking out enemy ground assets, even though AA missiles will probably get you more kills on the scoreboard. It attracts a lot of aggro though :smug: and found myself locked into a gauntlet of enemy jets with missile warnings all over the place.



Since both my cyborg and X52 do not work in BF3 (nor BC2) its back to good old 1942 mouseflying again. Arm is in pain after a whole weekend of flying...getting old.


Overall I think they made an good effort trying to balance infantry, vehicle and air to give everyone somewhat similar fighting chances.


Lots of familiar names on the server too, great to see the oldtimers coming back.


Was enjoyable playing at on3 48 caspian, had rubber banding issue earlier in the weekend but pretty much gone today

- Chernov

Bell
10th October 2011, 12:46 AM
cheers Chernov nice to get an experienced pilots view, I haven't flown much due to no joystick support but i've been using the AA to get a feel for what its like going against them.
From my limited experience good jets pilots have little to fear from single AA units or engineers they will only get into trouble from groups of AA units working together.
Helicopters are another matter, I was having no problems destorying them by myself ( a engineer armed with a stinger driving an AA tank is deadly to them )

If you making sweeping bombing runs at known armor/heli locations your flares are going to keep you alive long enough to get out of range, I could never get close to taking out a jet in one pass unless he dove straight towards my AA tank, with the stinger I had no chance.

I think jet pilots are mainly going to be concerned with dealing with other jets.
It will be interesting to see what happens in clan matches since the jets will want to fight each other at a reasonable height, perhaps each team will set up AA areas where a friendly jet can try and draw the enemy aircraft into to be killed.

I can see jet/heli spawn camping as being an issue though because while the AA is strong if someone hangs around for awhile, a good pilot who can time the spawns is going to be able to rape the other teams jet on the runway and nothing can stop him.
The BF series really needs to think about implementing some sort of static short range uber AA to deal with shit like that because it completely ruined BF2 for me.

How do you feel the balance is between the jets? Do you have any idea of each plane strengths?

It will be interesting to see what good AA gunners are capable of once they get used to it and have all the unlocks.
All in all I think while the planes feel sorta weird in their handling they seem well balanced in regards to ground units and DICE has done a shitload better this time compared to BF2.

Black Heart
10th October 2011, 02:14 AM
Anyone actualy get a kill with the mobile AA's ground to air missile unlock? I get lock. i fire. I get the X hit marker, but I don't even get a disable message, and the jet seems unaffected. Also choppers, I keep flicking back to AA guns to take them down. I find the number of times you force a chopper down and the pilot gets suicided rather than awarding the shooter a kill is tedious, when unlocks are reliant on being awarded points for this shit, and the games vehicle unlocks are pretty stupidly unbalanced. I hate the choppers rockets they seem to wilfully deviate from the crosshair if you've got a target lined up.

Bell
10th October 2011, 02:31 AM
I haven't got the unlock because I never get kills the dudes just bail lol.
I've gotten a bunch of vehicle disabled ribbons thought :(

~SoL1D_Sn4Ke~
10th October 2011, 02:53 AM
chernov is back, rmeber from xtra bf2 days :)


I haven't got the unlock because I never get kills the dudes just bail lol.
I've gotten a bunch of vehicle disabled ribbons thought :(

yeh..the jets going disable encourages everyone to jst bail..they should make the disable when damage is about 10

private_hell
10th October 2011, 09:16 AM
i dont like the fixed russian AA at the russian spawn - its blocked from the runway by buildings which limit the view of aircraft coming down the runway. the US fixed AA doesnt have that problem and can see clearly the ends of the runway

do the AA unlocks/upgrades work on the fixed AA - or is it just for the mobile AA

5loth
10th October 2011, 10:03 AM
It will be interesting to see what happens in clan matches since the jets will want to fight each other at a reasonable height, perhaps each team will set up AA areas where a friendly jet can try and draw the enemy aircraft into to be killed.


in its current state jets aren't much of a threat anyway, it certainly wouldn't be worth assigning much efforts to taking the jet down, it will be interesting to see how jets play out in clan matches if they aren't tweaked, from my limited experience so far it almost seems worth leaving it sitting on the runway.

The vehicle balance is crap imo. Jets/helicopters/tanks should be more powerful than infantry. At most they could have /slightly/ lowered it from BF2, but instead they've just gone crazy on it.

I think I heard someone say yesterday you can disable a tank with enough bullets from a support gun.

O-L-W-A-G
10th October 2011, 10:13 AM
I used the stinger today destroyed 3 jets and disabled/destroyed 5 choppers in one round, vechiles aren't doing much atm apart from tanks. Hopefully as more people get a feel for the vechiles they will start taking out infantry, dropping bombs on points etc

Mayhem_Lee
10th October 2011, 10:56 AM
I used the stinger today destroyed 3 jets and disabled/destroyed 5 choppers in one round, vechiles aren't doing much atm apart from tanks. Hopefully as more people get a feel for the vechiles they will start taking out infantry, dropping bombs on points etc

Jets have no dummy bombs as such only laser guided for vehicles. A10 may have differnt unlocks but we will see. Cant just drop it either you have to be locked onto something

O-L-W-A-G
10th October 2011, 10:57 AM
What about locking onto tanks/jeeps near points?

Mayhem_Lee
10th October 2011, 10:59 AM
What about locking onto tanks/jeeps near points?

90% of the time you will just disable the vehicle and the guys jump out and repair. Rinse & Repeat.

Splash damage is low & smoke will remove the target lock.

Would be usefull if you had a squad calling in airstrike on a tank and they finish it with rpg etc

Growler
10th October 2011, 11:07 AM
I think the Javelin is meant to be the big bertha of nuking tanks? The fucking RPG only appears to tickle tanks!

Emrico1
10th October 2011, 11:10 AM
I think the Javelin is meant to be the big bertha of nuking tanks? The fucking RPG only appears to tickle tanks!

You can hit a tank with 15 heli rockets and it will still take you down with the machine gun.
Tanks are made from the same stuff as the MAVs :apathy:

StarDream
10th October 2011, 11:19 AM
If you RPG tanks from the rear they can be disabled in one shot. If you repair from the rear it goes way faster.

Bell
10th October 2011, 01:29 PM
, from my limited experience so far it almost seems worth leaving it sitting on the runway.


I think an uncontested jet with all the ground unlocks is going to rape your armour and your heli, although the heli will probably get raped regardless.

I'm guessing when both teams have a pilot you won't feel the effects of aircraft too much on the ground because they will be too busy fighting each other.
That's the way it should be IMO but its early days yet we will see how it goes.

Spork
10th October 2011, 02:31 PM
I think they need to tone back a little bit on all the weapons which the Engineer can use, because as everyone has noticed, in conquest, pretty well everyone goes engy, because it has guns which are as good as any other kit. Unlike in say BF2, where the AT's guns were pretty average (except the dao) so not everyone went AT as they.. Wait. Was AT and Engy a different kit in BF2? Hmm.

badlieutenant
10th October 2011, 03:14 PM
Ive been enjoying the support kit. Everyone loves you cuase you can re-supply and the old c4jeep into tanks hit detonate and kill lots of bystanders with splash damage is awesome fun. Wait, is this the wrong
froum ? :D

Growler
10th October 2011, 03:19 PM
is there a 40mm nade launcher?

Emrico1
10th October 2011, 03:20 PM
is there a 40mm nade launcher?

Noob tube? Yeah, swap out the medpack on assult.

Bell
10th October 2011, 04:21 PM
I think they need to tone back a little bit on all the weapons which the Engineer can use, because as everyone has noticed, in conquest, pretty well everyone goes engy, because it has guns which are as good as any other kit. Unlike in say BF2, where the AT's guns were pretty average (except the dao) so not everyone went AT as they.. Wait. Was AT and Engy a different kit in BF2? Hmm.

Very good point.

O-L-W-A-G
10th October 2011, 07:47 PM
Noob tube? Yeah, swap out the medpack on assult.

That's should improve teamwork......

Vonrehc
10th October 2011, 08:44 PM
I think an uncontested jet with all the ground unlocks is going to rape your armour and your heli, although the heli will probably get raped regardless.


I noticed if one team gets air superiority over the other, the heli will outscore jets (which by then have lack of stuff to shoot at) - provided it has a good pilot/gunner combo :)

This is one of the things i like about BF3, most vehicle are tweaked to the point where you need to coordinate with others to truly function to their full potential. Two jets on vent are really fun!

Black Heart
10th October 2011, 08:51 PM
well the current settings for on3 servers are going to allow a lot of grieifing & teamkilling. friendly inf with no tags is dumb. I hope the admins are ready for a very busy time ...


Also loving the chopper, once it gets some decent unlocks.

ReaperNet
10th October 2011, 08:58 PM
I think an uncontested jet with all the ground unlocks is going to rape your armour and your heli, although the heli will probably get raped regardless.

I'm guessing when both teams have a pilot you won't feel the effects of aircraft too much on the ground because they will be too busy fighting each other.
That's the way it should be IMO but its early days yet we will see how it goes.

Except that you can't have both heat seeking missiles for AA and laser guided missiles in the same loadout - one or the other currently. It would be impossible to be uncontested.

Speakman
10th October 2011, 09:00 PM
well the current settings for on3 servers are going to allow a lot of grieifing & teamkilling. friendly inf with no tags is dumb. I hope the admins are ready for a very busy time ...


Also loving the chopper, once it gets some decent unlocks.

lolwut? I've never had friendly inf with no tags.


Thats one of the known issues, it isn't a server setting

Bell
10th October 2011, 09:01 PM
Except that you can't have both heat seeking missiles for AA and laser guided missiles in the same loadout - one or the other currently. It would be impossible to be uncontested.

I don't understand what you mean when you say its impossible to be uncontested.
5loth was saying clanners might not use the jets in games due to not being much of a threat as they seem on the pubs at the moment.
I think if one team didn't use their jet the other team could load laser guided missiles and destroy enemy armour and helis (with the gun) and there would be little the ground units could do about it..

I think teams will have to use jets with AA missiles for the sole purpose of hard countering the enemies jet which will in-turn use AA missiles to stop being shot down which will mean while the jets are being heavily used every game they may have little effect on the match.

ReaperNet
10th October 2011, 09:06 PM
My bad, I get what you mean. In that case, all you'd need is 1- 2 infantry with stingers. That would be way more effective.

It's not likely that both jets would commit to anti-ground, surely. And in that event you'd just send off your jets with an AA role to counter.

I predict that jets in their current state will be used for transport to key locations.

Bell
10th October 2011, 09:10 PM
Hmm I wonder if many 32p maps have 2 jets per team.. does Caspian?
Also I don't feel stingers are going to stop any Jets that have free reign of the sky, I see them only being effective when a jet is in a turning fight over the engy's position.

This is all pure speculation of course.

Black Heart
10th October 2011, 09:30 PM
oh? I have run into it a few times.http://youtu.be/N0EBaMJQ2So clip of the goings ons at main

Arnifix
10th October 2011, 09:43 PM
Lol blackheart.

My best memory from BF3 so far was driving my jeep up to give a dude ammo in the field, jumping out, jeep crushes him, I get confused for a second as to what just happened before tossing the ammo bag on his corpse and driving off. So shameful.

Speakman
10th October 2011, 11:39 PM
Lol blackheart.

My best memory from BF3 so far was driving my jeep up to give a dude ammo in the field, jumping out, jeep crushes him, I get confused for a second as to what just happened before tossing the ammo bag on his corpse and driving off. So shameful.

such a shit person

Emrico1
11th October 2011, 12:37 AM
That's should improve teamwork......

Just answering a question brah, I wouldn't be seen dead wearing one

O-L-W-A-G
11th October 2011, 01:23 AM
I was using sarcasm to point out how DICE were not encouraging teamwork in a game based on it, no offense intended for you.

Emrico1
11th October 2011, 01:32 AM
I was using sarcasm to point out how DICE were not encouraging teamwork in a game based on it, no offense intended for you.

True that.
I like the way the made you choose. Everyone loves their medpack :D

O-L-W-A-G
11th October 2011, 01:36 AM
Well if we removed the nub tub....
shit to many of them

Vonrehc
11th October 2011, 09:39 AM
I see them only being effective when a jet is in a turning fight over the engy's position.
.

Engies can be incredibly harassing to jets if a squad of them managed to climb to the top of the tower. You can lock onto jets as high as 750-850m sitting in the top point. Quite a few times i was circling hard checking my six, wondering why I kept getting locked on.

There is pretty much no way of getting rid of them from the air too as they just run to the backside of the tower when you strafe on one side, not that the damage of the aircraft cannon against infantry is helping of course.

A chopper does better job somewhat but then again cluster of AA and enemy jets makes it challenging. It is all in the teamwork I guess. :)

=C=
11th October 2011, 10:15 AM
I don't understand what you mean when you say its impossible to be uncontested.
5loth was saying clanners might not use the jets in games due to not being much of a threat as they seem on the pubs at the moment.
I think if one team didn't use their jet the other team could load laser guided missiles and destroy enemy armour and helis (with the gun) and there would be little the ground units could do about it..

I think teams will have to use jets with AA missiles for the sole purpose of hard countering the enemies jet which will in-turn use AA missiles to stop being shot down which will mean while the jets are being heavily used every game they may have little effect on the match.

It seems sloth hasn't played BF for a very long time and has forgotten how things work. Of course the teams will use jets to counter each other and on-top of that enemy helly along with armor.


If you had a brilliant strat that meant you wouldn't use helly's and armor then by all means, don't use the jet. Just use it as a drop off from the sky and spawn squad tactic... /sarcasm

5loth
11th October 2011, 10:26 AM
It seems sloth hasn't played BF for a very long time and has forgotten how things work. Of course the teams will use jets to counter each other and on-top of that enemy helly along with armor.


If you had a brilliant strat that meant you wouldn't use helly's and armor then by all means, don't use the jet. Just use it as a drop off from the sky and spawn squad tactic... /sarcasm

That depends entirely on how powerful the jets are.

If all they were good for was shooting down other jets, you just wouldn't use it.

Mayhem_Lee
11th October 2011, 10:26 AM
Engies can be incredibly harassing to jets if a squad of them managed to climb to the top of the tower. You can lock onto jets as high as 750-850m sitting in the top point. Quite a few times i was circling hard checking my six, wondering why I kept getting locked on.

There is pretty much no way of getting rid of them from the air too as they just run to the backside of the tower when you strafe on one side, not that the damage of the aircraft cannon against infantry is helping of course.

A chopper does better job somewhat but then again cluster of AA and enemy jets makes it challenging. It is all in the teamwork I guess. :)

This + a few superb dog fights against you sir well played

=C=
11th October 2011, 10:40 AM
That depends entirely on how powerful the jets are.

If all they were good for was shooting down other jets, you just wouldn't use it.

But they're not just good for shooting down other jets, that's the point. The chopper gets rapped much faster than in BF2. So no chopper to your team. I haven't unlocked the laser guided missiles yet which was a shame as I'm sure I wasn't far off before they closed the beta. However have you even used the jets at all or for a good several hours / games?

Once unlocked the enemy armor is weakened from the air. The Chopper missiles (i found) are total arse against armor... and as someone already mentioned you get pwd by the MG anyway.

LOL @ shooting inf with the jet cannon. I managed to only ONCE, kill an inf with the jet cannon. There is almost no splash damage (probably zero splash). Having you xhair dead on the inf (when spotted) you blast your cannons full, you get x hair registry hits however no kill. I've had this so many times... as if the inf HP is 1,000 or the cannon damage against inf is .5

What's more funny is that jets are so slow you can shoot them with the MG on fly by's...

Regardless of above, I still love flying jets and how they behave in BF3. Way more fun and it does require more skill than in BF2 (i think anyway). Maybe once I can get a j/s to work this may change entirely...

5loth
11th October 2011, 10:50 AM
The choppers are worse than the jets.

They have nerfed both far too much imo.

Machpants
11th October 2011, 11:00 AM
Not IMO but ah well

Loved the map loved the game cannot wait til full release

Vonrehc
11th October 2011, 11:33 AM
Nice flying against you Mayhem! Didnt left me with much time to line up Air to ground shots while you are up to air :)

C: on average it take 3-4 hits (at least thats how many times the hit indicator lits up) to drop an infantry kill. Strafing any vehicles tend to just tickle them in general jeep can almost take about as much cannon hits as LAVs and APCS in BF2)

I suppose its all for the greater good of balance - there is much lesser breathing room in a jet now compare to BF2.

Which isnt all the bad I guess considering bad players cant rack up huge score in J-10 anymore, every single kill they make you work for it abit!

Bell
11th October 2011, 01:10 PM
It seems sloth hasn't played BF for a very long time and has forgotten how things work. Of course the teams will use jets to counter each other and on-top of that enemy helly along with armor.


If you had a brilliant strat that meant you wouldn't use helly's and armor then by all means, don't use the jet. Just use it as a drop off from the sky and spawn squad tactic... /sarcasm

It sometimes seems to me when people are having a good discussion you come in and rant and rave about nothing.
If the AA is powerful enough to handle Jets and helis really easily in a 12v12 it may not be worth it to put guys in the jets apart from using them as transport.
Having one more engy who can kill tanks cap flags and kill infantry may be more important.
Personally I don't think the AA will be powerful enough to handle the Jets but the helis are another matter, if the game is left how it is in the beta I can see a team playing with ALOT of engies.
Lets see your helis and tanks survive when you have 10 sila/oga dudes with RPGs and Stingers.
They would be able to destroy your assets and while your vehicle dudes are waiting for their assets to respawn the enemy infantry will be moving on to attack the next flag.
5loths view point is far from moronic like you made it out to be.

Emrico1
11th October 2011, 01:16 PM
Either way the inf stinger range needs to be pulled back to come into line with the AA vehicle range of ~300 I think.
I like the idea that there is a safe range for jets and helis to dogfight and ground pounders can only hit the air vehicles when there is some kind of threat.

Bell
11th October 2011, 01:22 PM
Either way the inf stinger range needs to be pulled back to come into line with the AA vehicle range of ~300 I think.
I like the idea that there is a safe range for jets and helis to dogfight and ground pounders can only hit the air vehicles when there is some kind of threat.

Agreed, I also think the power of the engineer class is going to be a contentious issue in future.

elemunk
11th October 2011, 01:33 PM
didn't play (the abomination of a game that is) BC2, so not sure if it was the same for that, but currently I struggle to understand exactly how this game will flow competitively.

assuming (noone really has any idea yet) that it's a max of 12v12, tanks needing two players to become truly effective (against inf/flags), chopper + jets, leaves fuck all for raw infantry attacking/defending and with the absolute lack of a full map (worst thing about BF3 imo) + scan/uav it seems to be very hard/impossible to track enemy movements meaning that the game will turn into a cat and mouse chase between two teams.

Bell
11th October 2011, 01:36 PM
The tanks have an MG unlock to become actually useful, so I don't see that being an issue.
But your point about not being able to track enemy movements is very concerning.
I guess the counter to all that squad spawning/switching business was the commander with spotting spam and the UAV.
Without that what the fuck happens?

private_hell
11th October 2011, 01:46 PM
the inf AA doesnt have that large of a range does it. also there is enough terrain available to hide behind to lose lock.

for an engie to cover aircraft with an area where there is no terrain to break lock, will require the engie to be area open to everything - which will shorten his life span considerably

private_hell
11th October 2011, 01:47 PM
recon has the MAV for spotting but it doesnt have the spotting range of the bf2 UAV

NZGramps
11th October 2011, 01:52 PM
assuming (noone really has any idea yet) that it's a max of 12v12, tanks needing two players to become truly effective (against inf/flags), chopper + jets, leaves fuck all for raw infantry attacking/defending and with the absolute lack of a full map (worst thing about BF3 imo) + scan/uav it seems to be very hard/impossible to track enemy movements meaning that the game will turn into a cat and mouse chase between two teams.

so a lot like real life then?

Bell
11th October 2011, 01:54 PM
In BF2/BF2142 one of the commanders main duties was to spam the entire map with 'enemy spotted' if an infantry was in the area it would show up as a red dot on everyone's map.
Which while totally hax it did seem to balance out the whole "bail out of a jet/jeep and spawn a whole squad at a back flag" thing.
That definitely won't be happening this time around.

Bell
11th October 2011, 01:55 PM
so a lot like real life then?

No point bringing that argument in if you have magic squad spawning :P

=C=
11th October 2011, 02:00 PM
It sometimes seems to me when people are having a good discussion you come in and rant and rave about nothing.
5loths view point is far from moronic like you made it out to be.

I LOL'd. Bell did you miss the /sarcasm? Haven't got your reading glasses on again? :D

NZGramps
11th October 2011, 02:02 PM
No point bringing that argument in if you have magic squad spawning :P

not an argument i think they have gone for more of a realistic feel to the game, bar the obvious like spawning and multiple lives i think they have done an awesome job just takes a bit of getting used to remember this is only Beta they may incorporate things we haven't seen or heard of yet.

=C=
11th October 2011, 02:03 PM
It definitely feels BF. However the commander roll will be missed. What's worse there is no full-size map so you cannot any any 1 time see who's where on the entire map to strategies and communicate between squads and/or attacks...


In BF2/BF2142 one of the commanders main duties was to spam the entire map with 'enemy spotted' if an infantry was in the area it would show up as a red dot on everyone's map.
Which while totally hax it did seem to balance out the whole "bail out of a jet/jeep and spawn a whole squad at a back flag" thing.
That definitely won't be happening this time around.

There is no full size map in BF3. Have you noticed? You're really missing out on alot without them glasses on :D

Sorry mate, you were just asking for it :)

Bell
11th October 2011, 02:08 PM
There is no full size map in BF3. Have you noticed? You're really missing out on alot without them glasses on :D


re-read my post, failing that just tell me what you think I meant by it.

=C=
11th October 2011, 02:13 PM
^^ should I increase my font size? Te hehe, runs off and hides.

Bell
11th October 2011, 02:17 PM
If your post in reply to 5loth was pure sarcasm it makes little sense.
It baffles me that you completely missed the point of my post about not having an effective way to spot enemy squad spawns.

elemunk
11th October 2011, 02:21 PM
C you are fucking random and never make any sense, reread bell's posts lol

Bell
11th October 2011, 02:24 PM
C you are fucking random and never make any sense, reread bell's posts lol

Thank god I thought I was going insane.

Speakman
11th October 2011, 02:29 PM
There was no full size map in the BF3 Beta.

just thought I'd fix that for you

=C=
11th October 2011, 02:33 PM
C you are fucking random and never make any sense, reread bell's posts lol

Shhhh, I was having a good time ther, doh.


Thank god I thought I was going insane.

:D

No harm, no foul.

Black Heart
11th October 2011, 02:57 PM
I think everyone struggles with the game flow right now. Thats kind of why it'll be awesome. Sneaky, cheap, inventive strats & tactics will be fun to go up against, develop & steal :)

ThreeTwoBravo
11th October 2011, 06:09 PM
Seems weird people taking about "theres no way to spot the enemy", "no Commander to spam spot the enemy" etc etc. There's some perfectly good ways that I can see....Caspian Border has a tonne of dead ground and cover to set up observation posts, perfect for Recon to scope out the enemy, gather intelligence and guide their friendly forces into contact (this is actually what recon is used for), you've also got fast moving jeeps, that provided the driver and crew know what they are doing can use the same cover and dead ground for the same effect but be mobile at the same time, hell they could even get sniper teams into observation post stupidly fast. But what all this comes down to is having effective comms over what ever voip system you choose to use. The teams in the OP's need to be giving good accurate information on the movement of enemy forces.

Now weather or not this works to full effect entirely comes down to the skill of your team,

1. Can your recon have the discipline and be trusted to sit in a OP for long periods of time with nothing going on
2. Does everyone on your team know the map inside out
3. Does your team have a effective way of communicating over voip, by this I mean no shit taking and just actual information the team can use to good effect
4. Does your team have someone willing to step and actually be the commander
5. Your commander needs to actually know how to control his assets and use them where needed most.

I could probably come up with a few more but hopefully you get my drift.

And yes imo I think DICE has tried to make this more "real life"(prone) but tried to have a good mix of fantasy war and real war. Pretty sure I read somewhere they had ex special forces advising them on tactics weapons etc(yes I know MOH did as well.....)

If I have got this right about the whole some what "real life" then you'll probably get two types of players, people who really dig team work and enjoy absolutely clocking that style of play or the MOH/COD players who just wanna run around like headless chooks spamming everything on site with not the patient's or discipline for a longer drawn out game....hence metro steez.

End of the day I'm glad theres no way for people to spam spot the enemy and just have to look at my screen and ohh there they are I'll go that way, I'd rather play with a good bunch of cunts who work well as a team and use there heads in game than rather rely on a in built system to do the hard work for ya.....

One thing I do wish tho is why is there know compass to get your bearings off? You could have all the best comms in the world but if know no knows which way your saying the enemy is coming from your screwed....eg team mate says enemy right but if your not orientated the same direction as said team mate you not know which way is up...if we had a compass on screen problem solved. Team mate would say enemy coming from the north and everyone would know. Any soldier with any skill no matter where in the world he is knows his bearings.

Rant for the year, my 2 cents blah blah blah. ez

Emrico1
11th October 2011, 06:12 PM
TLDR;

Just head for the flags and shoot cnuts

Bell
11th October 2011, 06:36 PM
1. ..... sit in a OP for long periods of time with nothing going on


You just lost the scrim right there.
Your post made BF sounds like some sorta slow paced realism shooter, it really isn't especially come scrim time.
If your entire team isn't constantly shooting things you are doing it wrong.


TLDR;
Just head for the flags and shoot cnuts
pretty much

5loth
11th October 2011, 06:46 PM
"And yes imo I think DICE has tried to make this more "real life"(prone)"

prone has been in every other title in this series, its not something they have added.

ThreeTwoBravo
11th October 2011, 06:53 PM
You just lost the scrim right there.
Your post made BF sounds like some sorta slow paced realism shooter, it really isn't especially come scrim time.
If your entire team isn't constantly shooting things you are doing it wrong.




Yea sorry I'm just a old ex grunt wishing to re-live the glory dayz of real life lol.. my whole point was that people were saying theres no way to spot the enemy with out a commander/UAV etc...

Dr Woomanchu
11th October 2011, 07:02 PM
The choppers are worse than the jets.

They have nerfed both far too much imo.

I'll hold judgement until the game has been out a month or 2. If the jets/choppers felt powerful enough in the first week of release, you can guarantee they would be shutting down maps a month later.

Bell
11th October 2011, 07:05 PM
Well I think its about balance.
If I had it my way there would be no spotting at all and no squad spawning.
That way if you wanted to sneak a group of guys to a back flag you are free to do so but you need to bring everyone you want back there with you and only get one 1 shot at it, no respawning near your squad leader to continue the push and if the enemy spots you on route and takes you out they get a big win.
The risk/reward is abit more balanced in that situation imo.

But since that weakens pub play I can see its not reasonable to think they will ever go back to that.

The problem comes when you are with-out an effective way to spot a single squad leader jumping from a plane who can proceed to spawn an entire squad and then run back off into the bushes to bring forth a constant stream of infantry.

A good team could shut that down really quickly in Bf2 due to good commanding, but will that be possible to stop in bf3?

5loth
11th October 2011, 07:10 PM
I'll hold judgement until the game has been out a month or 2. If the jets/choppers felt powerful enough in the first week of release, you can guarantee they would be shutting down maps a month later.

They have made AA drastically stronger (which is fine) and air vehicles drastically weaker (not so fine).

As has been mentioned, the fact a LMG can disable a tank is a good indicator that infantry/vehicle balance is not right.

But who knows, perhaps this will all be tweaked anyhow come release.

Ranger Bob
11th October 2011, 08:11 PM
Plays fine for me, 1920 x 1200 rez everything maxed, anything between 70 - 120 fps depending on what i'm looking at. even with fraps recording it will not budge from the 50fps limit i have set.

swindle
11th October 2011, 08:31 PM
TLDR;

Just head for the flags and shoot cnuts

Haha brilliant. Sig'd.

Ranger Bob
11th October 2011, 09:29 PM
Okay i've read the entire thread now and good points have been put forward, i'm going to compare each with bf2 and my thoughts

Support - Seems to be rolled into the bf2 spec ops and support classes, the heavy machine guns take a sec or 2 to set up for strong defensive capabilities. However you can also equip a PDW or other unlock and go on the offensive, great all round class and can't for see many balance issues apart from the never ending supply of C4.

Medic - Again another great balanced class and obviously meant to be the workhorse/frontline class

Sniper - Didn't really play sniper much but going by Ali3nz vid 1 hit chest kills need to be toned back. No sniper rifle in bf2 could one shot without a head shot

Engy- the most OP class atm, can deal with anything BF2 their weak point was mid - long range combat now thats no issue where as apart from spec ops no other class could deal with armor. As it stands this will be the most abused class in the game. their only weakness is ammo.i've read many talking about the range of engy AA how ever there is one thing no one has mentioned, you can't tell what is targeting you in a jet, is it ground or is another jet behind you? out running ground is simple but moving in a straight line away from other jets means death so often you may find a jet going into evasive manoevers may keep it in range

Planes - Way useless against ground troops without unlocks, once your on fire there is a fire extinguish unlock to douse flames and your plane will fix itself over time. front cannon probably does need to be a little better for ground troops

Chopper - yeah no point here, sitting duck for planes and engy AT. can take out inf easy enough before being shot down

Can't be bothered writing anymore but last thing is troop/Vehicle spawns are WAAAYYYY to short, if you don't take care of your hardware you should be punished noit have your tanks and planes back 30 secs later. and troops? yeah my mate gets shot i kill the guy that shot him and he has respawned before i can revive him. Squad spawning is just stupid a never ending supply of attackers and defenders unless you kill everyone of them and without a commander its impossible to know if you have. squad leaders weren't so bad seeing as once you got him it was over.

Bell
11th October 2011, 09:44 PM
All very good points.
I think the thing you brought up about not knowing what is targeting you is true for now.
But I'm hoping and praying to see proper external views come release, a smart pilot with behind view can figure out where stuff is coming from.

elemunk
12th October 2011, 01:32 PM
relates to disscusion in this thread:

The Battlefield 3 beta is over and DICE has no doubt received a ton of input on all aspects of them game, especially the weapons in respect to their damage and accuracy. DICE’s lead designer, and weapon specialist Alan Kertz has revealed a lot of interesting news via his ever growing Twitter Account.

Among the confirmations is that the damage dealt by SMGs has been adjusted, after many complained that the UMP-45 and the PP-2000 were overpowered in the beta. However, Kertz stated that the main damage model for the weapons overall has not been changed.


It’s not surprising that DICE adjusted some weapons based on beta feedback, however, many (fagg0tz) also complained that it’s far too easy to kill people in Battlefield 3 compared to previous games, and that it almost feels like a hardcore setting. This won’t change, according tot Kertz. Speaking of hardcore, he confirmed that damage will increase about 50% when playing Battlefield 3 on hardcore mode. https://twitter.com/#%21/Demize99/st...75365317074945

=C=
12th October 2011, 03:49 PM
^^ Sweet news and music to my ears if true on release day!

Meat2Potatos
12th October 2011, 03:54 PM
Why even put hardcore into the game with the damage being pretty reasonable as it is?

It's not as if the spotting/wallhack is as effective as it was in bc2.

And damn it, please make all ranked servers ff on!

Mayhem_Lee
12th October 2011, 03:58 PM
And damn it, please make all ranked servers ff on!

This. Will stop some of the nade/rpg/muav + c4 spam

5loth
12th October 2011, 04:02 PM
Why even put hardcore into the game with the damage being pretty reasonable as it is?

It's not as if the spotting/wallhack is as effective as it was in bc2.

And damn it, please make all ranked servers ff on!

Hardcore mode is more than just damage.

Also, what nade spam?

=C=
12th October 2011, 05:28 PM
Mayhem_Lee;1434324']This. Will stop some of the nade/rpg/muav + c4 spam

FF was supposed to be ON by default? Was surprised it was off in the beta :(

Carkus
12th October 2011, 05:40 PM
Yeah but if FF is on all the noobs that missed out on getting a vehicle will start tking, or stand in the path of oncoming vehicles so you get a tk.

Obble
12th October 2011, 05:41 PM
And if FF is off, i won't be able to tk for vehicles.

+1 to FF on.

EuphoricBliss
12th October 2011, 06:27 PM
hopefully the game has a punish/forgive system so turning friendly fire on is actually viable...

[∞]MadMike
12th October 2011, 06:32 PM
Yeah but if FF is on all the noobs that drive off in the vehicles by themselves would get a shell up there ass.

Fixed