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DeeUnit
16th September 2011, 03:39 PM
Shameless copy/paste.


Team Deathmatch
Availability: On all 9 maps
Players: 24 (12 vs. 12)
Focus: Team Based Infantry Combat
Goal: Eliminate a set number of enemy combatants
Winning the game: The team that reaches the set kill number first is declared the winner

Team Deathmatch is of the true classics when it comes to multiplayer game modes, and a game mode that makes its first appearance in a Battlefield game since the original Battlefield 1942. In Team Deathmatch, two teams of 12 players each duke it out on tight knit maps with a distinct infantry focus – there are no vehicles available in Team Deathmatch. For that quick instant action fix, this is the perfect game mode. For players new to Battlefield, this is a good place to start. Once you get the hang of the infantry gameplay, you can move on to deeper modes that include the signature vehicle warfare for which Battlefield is known and loved.


Squad Deathmatch
Availability: On all 9 maps
Players: 16 (4 squads of 4)
Focus: Squad Based Infantry Combat
Goal: Eliminate a set number of enemy combatants
Winning the game: The squad that reaches the set kill number first is declared the winner

Squad Deathmatch is a larger and more dynamic variety of deathmatch that also features the inclusion of an Infantry Fighting Vehicle (IFV). The IFV can help break a deadlock, as long as you keep it alive with solid Engineer gameplay. The 4 squad setup means that there is a constant battle throughout the game to gain and maintain the lead. Sticking together, keeping your squad healed up, supplied, and repaired are the keys to victory. The squad that can combine the potent Battlefield mix of team play and combat prowess will be proven the winner.


Rush
Availability: On all 9 maps
Players: 24/32 (Console/PC)
Focus: Objective Based All-out Warfare
Goal: Attack/defend M-COM stations
Winning the game: Destroy all M-COM stations/Deplete the attacker's tickets (Attackers/Defenders)

First introduced in Battlefield: Bad Company, Rush has now made its way to the heart of the Battlefield series in Battlefield 3. An objective based mode, the attackers have to arm and detonate pairs of M-COM stations in each area of the map to unlock the next area and the next pair of M-COM stations. While defenders have an unlimited amount of spawn tickets, attackers only get new tickets every time they destroy a pair of M-COMs. If all M-COM stations on the entire map are destroyed, the attackers are declared the winning team. If the defenders manage to deplete the attacker's tickets to zero (by killing them), the defenders are declared the winners.

As an all-out warfare mode, Rush features a large variety of vehicle setups tuned specifically to that map's landscape and features. Players can find all types of vehicles on Rush maps, including transport vehicles, armored vehicles, helicopters, and of course, jets. Rush offers a compelling objective based all-out warfare game mode for Battlefield veterans.

If you are familiar with this game mode from Battlefield: Bad Company 2, you might want to know we are refining it for Battlefield 3 in a number of ways, based on player feedback. Some of the gameplay tweaks we are bringing to Rush are:
* You cannot use explosives or shoot at the M-COM to take it out. Only arm and disarm.
* If the attacking team arms the M-COM but runs out of tickets, the match will continue until the M-COM detonates or defenders disarm it
* If the defenders start disarming an M-COM just before it's about to blow, the explosion is prevented until the disarm is accomplished. If the defender gets killed during the disarm process, the M-COM will instantly blow


Squad Rush
Availability: On all 9 maps
Players: 8 (4 vs. 4)
Focus: Squad Based Infantry Combat
Goal: Attack/defend M-COM stations
Winning the game: Destroy all M-COM stations/Deplete the attacker's tickets (Attackers/Defenders)

Squad Rush is the ultimate test to show which squad is the best of the best. Squad Rush is an extremely tight duel between two squads that borrows the main rules from normal Rush, but in a much more intimate setting. In Squad Rush there are only 2 bases with 1 M-COM station per base, meaning that every M-COM taken or defended in Squad Rush is vital to the victory or defeat of the game. There are no vehicles in Squad Rush, so it's all down to your infantry fighting skills.

To be successful it's key that you and your squad mates customize your soldiers to complement each other on the battlefield, in order to keep reviving fallen mates, provide ammo, and perform other essential duties. Squad Rush is often favored by players who know each other's play styles intimately and want to show their skills in the most personal of combat settings.


Conquest
Availability: On all 9 maps
Players: 24/32 or 64 (Console/PC)
Focus: Objective Based All-out Warfare
Goal: Capture and Hold Flags
Winning the game: Deplete opposing team's tickets

Conquest is without a doubt the most classic of Battlefield game modes. Introduced in Battlefield 1942, Conquest has defined the entire Battlefield series (and influenced a lot of other games out there) and encompasses everything that makes Battlefield great. Set over a series of large-scale maps, Conquest is the game mode best suited for the experience of all-out vehicle warfare. In Conquest, two teams fight for control of a number of flags by being the dominant force in the vicinity of each base. Capture and keep control of a majority of the flags and the enemy team will bleed tickets. Killing enemies will also reduce their ticket count, and the first team to run out of tickets loses.

Conquest is a strategic and tactical game that often asks you to make important decisions on whether to attack an enemy base or defend one of your own. Your forces will rarely be enough to capture and hold every base on the map, so in-game communication and quick thinking is necessary to be victorious. Of all of the game modes we have invented here at DICE, Conquest will always have a special place in our hearts.

Tweak your game with Hardcore and Infantry Only settings

Not a fan of vehicles? No problem -- just click the "Infantry Only" box in your server browser when searching for a server game where no attack vehicles will spawn in, only transports. This is a great way to get a feel for the game or the map before you go all-out warfare.

Want a more lethal and tactical game mode where the risk and reward is even higher? With the Hardcore Mode setting, we are leaving you on the battlefield without much external help from the game interface. This game mode modifier will test the limits of your skills.

You can flick the Hardcore switch for any of the regular game modes. Doing so tends to turn matches into more deliberate and tactical affairs, since the penalty for being careless is higher. A lot of players prefer Hardcore Mode since it means that flanking and ambushing pays off to a higher degree, or because of the increased sense of immersion and authenticity that comes with removing user interface elements.

There is something for everyone in Battlefield 3's adaptable array of multiplayer modes, maps, and modifiers. Add our many customization options for vehicles, weapons and classes, and you can see why we call this our biggest and deepest Battlefield yet.

Source: http://blogs.battlefield.ea.com/


12v12 it is.. maybe 10v10? looks like 8v8 is definitely out the window.

winter
16th September 2011, 03:49 PM
Same old, I like :)

[∞]MadMike
16th September 2011, 04:01 PM
Would say 12 v 12 is probably more realistic for comp play :D not allot of teams around that could house 16v16 on a reliable basis now days.

Menial
16th September 2011, 04:07 PM
Recruiting frenzy.

mattnz
16th September 2011, 04:38 PM
MadMike;1422568']Would say 12 v 12 is probably more realistic for comp play :D not allot of teams around that could house 16v16 on a reliable basis now days.

Yeah, but the scrims won't be played "now days".

I would imagine they will be played after BF3 is released (just guessing), when there will be plenty of people wanting in.

[∞]MadMike
16th September 2011, 04:59 PM
Fail troll ^^ But yes. there is a difference between having 16 players and having 16 that no what there doing and turn up regularly.

Munchie
16th September 2011, 05:04 PM
Team Deathmatch yay!

mattnz
16th September 2011, 05:15 PM
MadMike;1422603']Fail troll ^^ But yes. there is a difference between having 16 players and having 16 that no what there doing and turn up regularly.

There were 16v16 for BF2 when it was released, no? I can't see this game being much smaller.


Team Deathmatch yay!

Yay, somewhere for the tards to go :>

Dr Woomanchu
16th September 2011, 05:23 PM
Tards? I'd like to see a lto more people play deathmatch, especially those muppets who sit on Conquest and Rush servers only worrying about kills and ignoring game objectives. Of course that is less attractive. It's harder to get a pro k/d when everyone else is solely focused on trying to kill you. Much easier to harvest people stupid enough to be playing to the game objectives.

mattnz
16th September 2011, 05:31 PM
Those are the tards I was talking about, silly.

Dr Woomanchu
16th September 2011, 06:06 PM
whoosh. Well I missed that :D

Munchie
16th September 2011, 06:35 PM
You can call me a tard I don't mind, but I love Team Deathmatch in all FPS games.

Dr Woomanchu
16th September 2011, 06:45 PM
It's not tardish at all. It is great to have modes to suit peoples preferences. Team deathmatch will be fun. I haven't played it for years.

pyro
16th September 2011, 07:05 PM
You can call me a tard I don't mind, but I love Team Deathmatch in all FPS games.

Bring on the epic deathmatch battles!

Machpants
16th September 2011, 07:07 PM
You can call me a tard I don't mind, but I love Team Deathmatch in all FPS games.
It is tardish to play conquest or rush with the same aim as TDM..s a great KDR

Dr Woomanchu
16th September 2011, 07:10 PM
which is why TDM is great, cos now you have a game where KDR is the point

5tacK
16th September 2011, 07:15 PM
I'm liking the sound of 12 vs 12 team deathmatch.

4 x 4 team deathmatch was really bad when you had horrible players and/or uneven squad numbers - which was all the time.

Munchie
16th September 2011, 08:16 PM
I don't care about KD/R. I care about blowing off people's head and making them rage...and getting called a cheater! hacker! BS! hehe

[∞]MadMike
16th September 2011, 09:21 PM
But you dont compare to jordyP, what you on about

Cowwie
16th September 2011, 09:29 PM
which is why TDM is great, cos now you have a game where KDR is the point

it should be called something like SSMKDM 'stop stealing my kills deathmatch" the team play part is pure bullcrap.

hawkwindnz
16th September 2011, 09:33 PM
I don't care about KD/R. I care about blowing off people's head and making them rage...and getting called a cheater! hacker! BS! hehe

Hahahaa, I couldn't have said it better myself, there's no way I would ever be near you with a real gun though ya bloody nutter :D

.osiRiS
16th September 2011, 09:47 PM
Something about blowing of heads from a woman just isn't right

broncos
16th September 2011, 09:51 PM
why have so many ffs...... why not just like bf2 and thats it...hell its still a great game...

hawkwindnz
16th September 2011, 09:56 PM
Something about blowing of heads from a woman just isn't right

Strangely, I find it quite intriguing hahahaa!

Dr Woomanchu
16th September 2011, 10:05 PM
why have so many ffs...... why not just like bf2 and thats it...hell its still a great game...

the market is a lot larger now. With fuck all modification, they can spread one games appeal over a much wider spectrum of gamers. I would never have played 1500 hours of BC2 if there wasn't CQ, but I can bet there are a number of players who would never have got to rank 50 in BC2 if there hadn't been Rush

Lazza
16th September 2011, 10:38 PM
For some it was about kdr, but for most it was only ever about spm (score per minute). Adding infantry only to beef2 was masked under claims that players wanted to focus on infantry combat skills when all along they just wanted the tanks removed from SAK to improve their spm. The main issue was that the armour slowed the map down.

Within the first week there will be calls for a Map X only TDM server, again it'll come under all sorts of guises but the truth which is "I only wanna play the highest spm map to rank up asap". Within weeks we'll have two kinds of servers: All Maps servers and a Map X only TDM server. Then the Map X only TDM padding servers will start appearing.

Hopefully though, the player base is going to be large enough to cater for everyone for a looooong time.

Dr Woomanchu
16th September 2011, 11:12 PM
Man that is so tragically true I am almost crying. But then, there's always the guys focusing on how to find the optimal solution or strategy to win for almost any online game as fast as possible. Once you have online stats you can play to either win the game or the stats. Either of them are a perfectly valid reason to play.

It suits me fine if the optimal way of winning the stats game is a mode I don't play much ;)

Machpants
16th September 2011, 11:14 PM
Something about blowing of heads from a woman just isn't right
I like the idea of a woman blowing my head.

Obble
16th September 2011, 11:17 PM
I like the idea of a woman blowing my head.

ew r u gay or sumfin

Dr Woomanchu
16th September 2011, 11:24 PM
He really means his head. Pants sits in a chair while his missus blows on his head. He totally gets off on it. Spent too long in England tbh

Machpants
16th September 2011, 11:38 PM
Don't knock it til you've tried it Woo

Munchie
17th September 2011, 12:51 AM
Hahahaa, I couldn't have said it better myself, there's no way I would ever be near you with a real gun though ya bloody nutter :D

The barrel points where the gun wants to shoot... LOL

I tried firing a real rifle once but wasn't strong enough to hold the kick back, so the gun instructor had to hold me which was fine fine fine =D

JORDY.WOW
17th September 2011, 10:30 AM
Tards? I'd like to see a lto more people play deathmatch, especially those muppets who sit on Conquest and Rush servers only worrying about kills and ignoring game objectives. Of course that is less attractive. It's harder to get a pro k/d when everyone else is solely focused on trying to kill you. Much easier to harvest people stupid enough to be playing to the game objectives.I only play squad deathmatch on BC2 and the only problems i see with it is camping pros

JORDY.WOW
17th September 2011, 10:34 AM
For some it was about kdr, but for most it was only ever about spm (score per minute). Adding infantry only to beef2 was masked under claims that players wanted to focus on infantry combat skills when all along they just wanted the tanks removed from SAK to improve their spm. The main issue was that the armour slowed the map down.

Within the first week there will be calls for a Map X only TDM server, again it'll come under all sorts of guises but the truth which is "I only wanna play the highest spm map to rank up asap". Within weeks we'll have two kinds of servers: All Maps servers and a Map X only TDM server. Then the Map X only TDM padding servers will start appearing.

Hopefully though, the player base is going to be large enough to cater for everyone for a looooong time.I am pretty sure people played io because it was more balanced and there wasnt some idiot camping hotel on karkand with an apc/tank or some spastick circling TV on squarqui with a heli.
Dont bother trying to argue im always right

OMG IM PRO I STACKED A TEAM JUMPED IN AN APC AND CAMPED A BUNCH OF PEOPEL WHO DIDNT EVAN KNOW WHERE THE MOUSE WAS. Caps for added cool
http://img135.imageshack.us/img135/5516/screen000b.png
By jordyp (http://profile.imageshack.us/user/jordyp) at 2011-05-24

Munchie
17th September 2011, 01:25 PM
Hmmm I've never seen you post before, who is this :P

Mayhem_Lee
17th September 2011, 01:31 PM
Hmmm I've never seen you post before, who is this :P

some nutjob with no life fapping over his alleged skills lol

Obble
17th September 2011, 01:33 PM
Jordy is actually pretty good.

Munchie
17th September 2011, 01:36 PM
Ohhhhhhhh ones of those people. How come your signature has my name in it? Explain slowly cause I'm slow

Obble
17th September 2011, 01:37 PM
That was a rep comment i got, with your name on it.

Munchie
17th September 2011, 01:43 PM
Rightyo lol

Nostargate
17th September 2011, 03:39 PM
It's legit, i can tell by the pixel's.

Dr Woomanchu
17th September 2011, 05:58 PM
Oh I dunno, I've seen a lot of pixels in my time.

[∞]MadMike
17th September 2011, 08:35 PM
Jordy is actually pretty good.

Was that before or after the glitching :P

JORDY.WOW
17th September 2011, 08:39 PM
The SS was sarcasm i was vsing spastics i was just showing how easy vehicles are in BF games. Its funny how people think playing io is good for the kdr when anyone whos played 5 minutes of BF2 knows all you have to do i jump on a jet on wake island.

mattnz
18th September 2011, 02:05 AM
Meh, I've helid peeps to 70-2 in BC2. It's not hard with three brain cells.

Obble
18th September 2011, 02:14 AM
Meh, I've helid peeps to 70-2 in BC2. It's not hard with three brain cells.

But that's triple of what most people have on the pubs.

JORDY.WOW
18th September 2011, 11:47 AM
BC2 is so skill capped though its been desighned to be extremely noob freindly. For example i can hold my own against players who have been playing since it came out pretty easily but if i tried to do the same with a game like css or quake than i would get thrashed.

Hopefully in Bf3 they dont make it so easy to aim and make it so you can do more with the movement i know its not realistic but its a game so who cares.

CSfaith
18th September 2011, 03:45 PM
Jordy, you are so pro. You should just make your own game.

JORDY.WOW
18th September 2011, 07:05 PM
Jordy, you are so pro. You should just make your own game.
I was thinking of the same idea but if i made a game it would be too hard for the BC2 community and a every game needs its noobs.

swindle
18th September 2011, 07:16 PM
So you can take screen shots of pro scores amirite.