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moya
19th November 2007, 11:10 PM
Heya guys, and hazard.

cheers for the tournament, it should be a ripper. I'd like to offer my opinion on the rules for this competition. Firstly, in the pracs i've played so far, the default loadout of ammo is insufficient in some cases. The ammo perk should be used. Secondly, the damage a person can sustain is far too much and with regen on, it gets ridiculous. The sniper is rendered useless. My suggestion is to just follow what www.cybergamer.com.au are doing as they run the top cod leagues in Australasia. They have addressed all of these issues. It would make sense to have some sort of common rules with other countries, especially countries as close as australia.

p.s: antilag is a system developed by infinity ward to create a level playing field throughout all ranges of latency. There is no advantage in turning it off. Turn it on please, play the game as it was meant to be played.

Cheers

5loth
19th November 2007, 11:34 PM
the cybergamer setup is very good _b

elemunk
19th November 2007, 11:47 PM
You have to remember, It's not cod1/2, it's not all about long range, bolt action rifles. (as much as I loved them)

I can totally forsee 90% of a team going sniper, and it turning into a big camp/snipe fest with these aus settings, where CQC is a huge part of this game with the modern aspect, Auto weapons with reduced range brings a whole different array of tactics.

Personally, Im down with Stopping power I guess, though I will have to wait and see how this affects the sniping game, if it is more beneficial to kit a team out with 4 snipers and one floater, I'll probably stop playing, might as well just start playing CoD2 again.

Deep Impact is retarded, is totally eliminates cover, stopping power is enough to add onto in the damage department, spamming through buildings and walls is going to bring the level of skill RIGHT down, it will become, whoever sees who first wins.

As for bandoleer, no huge issue, however in the 8+ scrims I have played in so far, I have never once ran out of bullets, Aim - conserve, don't spam..

I wont put any settings down until i try them, these are just my opinions.

As for the Iconz trny, leave it how it is set up, The game has only been out a couple of weeks and we don't need to conform to aussie right away, it's not like it's going to be hard getting used to killing people with LESS bullets..

Hazard
20th November 2007, 12:01 AM
First up, thanks for your input - I really do like to hear from as many people as possible about tweaks and improvements.

The extra ammo and regen are good points, but I would see them being more suited for KOTH or TDM style play. S&D is, in my opinion, meant to be short and sweet (well, sometimes sweet). If you are using up all your ammo in 2.5 mins of play, I think you're going to be in trouble regardless of an extra clip or 2.

The regen thing is an interesting point, I could make a difference, it may not. With the level of play I'm seeing from various clan players in the tournament, you'll be doing pretty well to actually get away from the bullets, and then you'll be even luckier to find a peaceful place to regen for 5 or so seconds.

As Elemunk said, the game is only been out a little while, and while the Cybergamer's setup may be good, I think our setup for this tournament will be as good, if not better :D If anything, I think it will force people to play smarter. A) they'll have to watch their rounds and B) if they let someone escape their fire, they'll know the person may not be an easy kill when they come back for more.

In regards to the anti-lag feature, it's something I am looking into. I'm doing a live test soon with a couple of clans and we'll see what effect it has then.

Thanks again for you're input :)

moya
20th November 2007, 12:22 AM
you lose a lot of ammo when there are long drawn out rounds. The fact that the cover is much better and the guns are weaker means it is very easy to recover from an attack. There's no need to ever run out of bullets. The sniper should have a role in the game, it makes it more tactical and less of an autofest. Everyone wouldn't go sniper because there would be a limit of 1 sniper per team.

if regen was off, i think it'd be great with the current setup

elemunk
20th November 2007, 12:36 AM
I forgot about the kit limiter, if it was limited to one sniper per team, with one shot kill to chest/head, that would be sweet.

Hazard
20th November 2007, 12:55 AM
For this competition, I really don't want to dictate play too much.
I have removed the 2 weapons that people have identified as people problems, but I don't want to go beyond that.

If a team has a tactic to all go as snipers, I want to let them. Likewise if they all want to be spec ops - I think it's should be up to the team to pick what works best for them. And due to the nature of the majority of these maps, Snipers don't really have an advantage. If the entire team went as snipers I think they would be at a major disadvantage, keeping in mind there will be no claymores, etc.

So for this tournament, teams will be free to pick the kits they wish in the quantity they wish.

I don't think people will run out of bullets. I haven't played any scrims yet, but all the rounds of S&D I have played, I haven't run out of ammo yet. I have however on TDM and KOTH. I just really think the ammo think will not be an issue. Plus if I say ok to that perk, then why not another... and another, maybe iron lungs for the snipers, maybe double tap.... you get my drift.

In my eyes, perks are ALL about making different aspects of the game easier for the player or giving them an advantage over other players. Sure they may not be massive, but they do make things easier. Extra ammo means you can be a bit lazier with watching the ammo, thus making it slightly easier for you.

I want the competition to be intense and "raw', that's what I have left all the perks off (bar 2 due to a bug, but they can't be used anyway).

brucewillis2
20th November 2007, 02:19 AM
I can totally forsee 90% of a team going sniper, and it turning into a big camp/snipe fest with these aus settings, where CQC is a huge part of this game with the modern aspect, Auto weapons with reduced range brings a whole different array of tactics.

Personally, Im down with Stopping power I guess, though I will have to wait and see how this affects the sniping game, if it is more beneficial to kit a team out with 4 snipers and one floater, I'll probably stop playing, might as well just start playing CoD2 again.

I totally agree, already I see tactics being used with perks to rush out of spawns and try to get the quick sniper kill secs into the match. that's bullshit tbh. I do not want to see the game degraded to a sniper battle with deagles for CQC.

Some of the maps are open and snipers will be to dominate with perks on. Anyway I'm off to check out cybergamer..

Menial
20th November 2007, 02:22 AM
Is it possible to get a pub server on tourny restrictions?

Hazard
20th November 2007, 02:24 AM
yup, was actually thinking about this tonight.
I'll have to sort it tomorrow as I need my beauty sleep now.
But, as I'm sure you know, it will ne unranked.

Spork
20th November 2007, 03:00 AM
Ammo shouldn't be a problem. I know it won't be for me, I have trained myself to be so totally awesome with every gun available. So when I kill all you nubs I will just take your gun and kill the rest of your team with it. That's if I run out of ammo.

blight
20th November 2007, 02:55 PM
I totally agree, already I see tactics being used with perks to rush out of spawns and try to get the quick sniper kill secs into the match. that's bullshit tbh. I do not want to see the game degraded to a sniper battle with deagles for CQC.

Some of the maps are open and snipers will be to dominate with perks on. Anyway I'm off to check out cybergamer..

it takes a great deal of skill it pick people off from the start of maps. It's not bullshit and has been apart of call of duty games since the beginning, go look at burgundy in cod2. It's not even a call of duty specific trait, take dust2 in cs for example

kwonty
20th November 2007, 06:22 PM
You have to remember, It's not cod1/2, it's not all about long range, bolt action rifles. (as much as I loved them)

I can totally forsee 90% of a team going sniper, and it turning into a big camp/snipe fest with these aus settings, where CQC is a huge part of this game with the modern aspect, Auto weapons with reduced range brings a whole different array of tactics.

Personally, Im down with Stopping power I guess, though I will have to wait and see how this affects the sniping game, if it is more beneficial to kit a team out with 4 snipers and one floater, I'll probably stop playing, might as well just start playing CoD2 again.

Deep Impact is retarded, is totally eliminates cover, stopping power is enough to add onto in the damage department, spamming through buildings and walls is going to bring the level of skill RIGHT down, it will become, whoever sees who first wins.

As for bandoleer, no huge issue, however in the 8+ scrims I have played in so far, I have never once ran out of bullets, Aim - conserve, don't spam..

I wont put any settings down until i try them, these are just my opinions.

As for the Iconz trny, leave it how it is set up, The game has only been out a couple of weeks and we don't need to conform to aussie right away, it's not like it's going to be hard getting used to killing people with LESS bullets..


I'm sorry but I'm just in disbelief that something like this has been posted...

Firstly, I fail to understand how a scrim can be a 'campfest' with 2 minute rounds and an assault based gametype. The only time sniper rifle has the advantage is at extreme distances, as far as the (small) game maps allow.

I don't think you understand how automatic weapons work and have worked in the COD series. In cod2, the MP44 can be used to single shot headshot across maps - often I prefer it at long distances to a rifle. No competitive team in their right mind would have more than 1 sniper (maybe 2 for some maps, but PAM has and will allow only 1 sniper rifle anyway and I suggest this comp does the same). Edit: I realise that in cod4 the automatics range has been nerfed slightly, it can still perform at longish range, and the semi automatic weapons are still able to get the same range as the sniper.

Your Deep Impact point seems like a contradiction. On the one hand you state that the game will become a 'campfest' and then when the possibility of countering this, (especially in commonly camped corners etc) you call it 'retarded'.

And yeah excellent quote "whoever sees who first wins" with Deep Impact. This may be just a CoD thing, what would us uneducated folk know, but I'm FAIRLY sure you can't see through walls, or in fact most cover.

Bandolier _is_ necessary. Clutches, multikills, anything vaguely impressive will become much more rare as you just don't have enough ammunition. When theres 5 players per team and no respawns - your game is more precise, more important. You, personally, either do what your meant to do, or you lose the round. Why should ammo come into who wins a fire fight, surely you should be able to win by positioning, aim and movement.

And trying to 'go your own way' with tourny rules is just dumb. Its just recalcitrance really. Why would we not accept the standards of Aus/American and EU players who all have a WEALTH of knowledge and experience, people that have been gaming for a lot longer than we have and know how to get things done.



Thats all ^_^

klol
20th November 2007, 06:48 PM
The ammo point is a good one. You can easily run out of ammo, and in a clan match if you try and control your bursts and you don't kill the guy, you're gonna start shooting more heavily at them.

My favourite perk though is sit in a corner and shoot people that run past. Highly effective.

Menial
20th November 2007, 07:46 PM
How much xp for that?

klol
20th November 2007, 10:07 PM
None. I was shocked when I first heard.

9th.PirateJafa
20th November 2007, 10:47 PM
Don't worry klol, I'm sure they'll nerf it in the next patch.