Hazard
12th November 2007, 01:15 AM
http://img264.imageshack.us/img264/5855/iconzbannercod42pa3.jpg
Ladies and Gentlemen, it is my pleasure to bring you the official ICONZ Arena 5vs5 Call of Duty 4 Tournament :D
So, how will the tournament be run?
The basic structure of the tournament is as follows:
Register your teams here: http://forums.iconzarena.co.nz/showthread.php?t=33761
Teams of 8 (5 players and 3 reserves).
Game mode will be Search & Destroy.
A team must field at least 4 players or they forfeit the round.
150 second (2 ½ mins) rounds.
First to 13, switch sides after 12 rounds.
Points will be awarded to the winning team, which will be added to their running total.
A Bonus Point is awarded to a team that wins all 13 rounds in a row (flawless victory).
Once team registrations close, the draw will be posted complete with dates, times and maps.
Upon the completion of the rounds, the top teams will move through to semi-finals and finals.
Depending on the total number of teams registered, there may also be quarter finals – this will be advised after registrations close.
Clans may field as many teams as they wish as long as a named player is not listed on 2 teams.
For example, if Hazard is listed as a reserve for Team A, he may not be listed as a player or otherwise for Team B.
There will be prizes for all playing members of the winning team as well as spot prizes at the completion of the tournament.
All playing members of the winning team will be excluded from the spot prize draw.
(we are still working with sponsors to confirm prizes, so they will be announced as soon as things are confirmed).
The finer points:
Round Setup:
As listed above, the rounds will follow this format:
150 second rounds
First team to win 13 rounds wins
Swap sides (switch from attack to defend) after 12 rounds
5 second "bomb plant time"
7 second "bomb defuse time"
45 second bomb timer
Friendly Fire enabled
Perks off
All weapon attachments available
Kill streak bonus will be OFF.
This means no UAV, no airstrike, no coppers.
Teams and Reserves:
Teams can register a maximum of 8 players.
There will be a maximum of 5 players and 3 reserves.
Teams are required and have a captain and a vice captain.
The named reserve players can be substituted on in place of any of the named players at any point during the game. However if that player spawns onto the wrong team, they risk forfeiting the game - so please take extreme care when selecting the team to join if you are the reserve player.
Once a reserve player has replaced a player (for no-show, disconnection, etc), the player that left may not re-join the game. The only time a disconnected player may rejoin is if he/she is NOT replaced by a reserve while they are away.
Each team must turn up with at least 4 players and no more than 5 players to start a match. If a team fails to front 4 players, they will forfeit the match and the other team will be award 2 points for the match.
Once a match starts, a team may continue to play regardless of player numbers. It will be up to the captain to make the call to continue play, or to forfiet the match. In cases where the captain disconnects, the vice captain shall make the call.
Teams will have 10mins from the official posted start time to get all playing members on the server. After 10mins, if they don’t have enough members (4) joined and ready to go, they will forfeit the match and the opposing team will be awarded 2 points for the match.
The 10mins is strictly a grace period and is not to be abused. Any team constantly abusing the grace period will be warned and may risk point deduction if it becomes a constant problem.
The named reserve players will NOT be awarded the main prize if their team wins. The main prize is only for the named playing members of the winning team.
In the event that a team notices that a reserve player is playing more than a non-reserve player, it will be up to the team captain to have the players swapped on their team lineup IF they wish. By doing this the player is then eligible for main tournament prizes.
Prizes
Prizes will be announced as soon as all details have been confirmed.
The main prize(s) will be awarded to the 5 named playing members of the winning team.
All named playing members from other teams will be in the draw for spot prizes.
There will also be a smaller spot prize draw for named reserves, all reserves including reserves from the winning team will be included in this draw.
Prizes are only available to NZ residents. Players outside of NZ are more than welcome to enter the tournament, but will not be eligible for tournament prizes. You may elect another member of your team to receive the prize in your place.
Scoring and Points
Points will be awarded as follows:
Winning the game (first to 13 round wins) - 2 points
Flawless Victory (win the game 13-0) - 1 bonus point
Lose, but score 10 round wins - 1 bonus point
The maximum a winning team can score per match is 3 points (win + flawless victory)
The losing team can also walk away with points if the manage to secure 10 round wins.
As you can see, bonus points will not be easy to come by, but they could play a major role at the business end of the tournament.
Score confirmations will happen at the completion of each game. The ref will state the score, each team captain must confirm. This is as simple as saying "confirmed" in the global chat.
If you dispute the score, likewise you simply need to say "dispute (insert what you believe to be the score)". The ref will be taking screenshots of the final scores, so any dispute will be dealt with after the game. It is also advised the at least 1 member of the team (ideally the captain) takes a screenshot of the final score.
Server Setup/Times/etc:
All match times will be posted after team registrations close.
The match server will be set up approx 15mins prior to the match.
Clan captains will be sent the password the day BEFORE the match and it will be their responsibility to distribute the password to the players for his/her team.
The game will start no later than 10mins after the scheduled start time.
Just before the game starts, the ref will ask both captains to confirm ready status. Once both captains confirm, the ref will state that the game is going to be live on restart, the match will be begin.
The match servers will run the same settings for all matches with the only difference being the map and the password for particular match.
Punk Buster will be ENABLED for all games. As such, please make sure your Punk Buster client is completely up to date and configured correctly through your firewall.
Demoing will be enabled on the servers and we ask that players do record match demos. This will make it far easier to deal with any problems that may arise. Please keep all recorded demo files for the duration of the tournament unless you have sent/uploaded them to an event admin.
There will be a ref present during each match. The ref will be a spectator and will not spawn into play.
The ref may join a team as a spectator for that team, but they will not spawn into the field of play.
Disputes:
Disputes may be raised at the completion of a match, but MUST be done before you confirm the scores.
At the end of a round a ref will quote the scores and ask both teams to confirm. If both teams confirm, then the outcome of that round can no longer be disputed. Confirmations can only be approved by team captains; the ref will only accept confirmation from the captain.
If the captain has been replaced, then the vice captain will take on the task of confirming the score.
To raise a dispute, when scores are being confirmed, the captain must state that they wish to raise a dispute. This will be acknowledged by the ref and no other discussion is to be undertaken until AFTER the match. The ref will make a post in the Call of Duty tournament forums about the dispute and this is to be the only place for discussing the dispute.
Both team captains will be given the chance to discuss the dispute and a ruling will be made by the ref.
The ruling will have 1 of 3 outcomes:
* overruled – the dispute is overruled and the score will be taken as it was at the end of that round.
* upheld/rematch – the dispute is upheld and a rematch of that round will take place.
The rematch will take place on the same map and with the same team members.
* upheld/forfeit – the dispute is upheld and the infringing team must forfeit the round, the disputing team is awarded 2 points for the round.
Ladies and Gentlemen, it is my pleasure to bring you the official ICONZ Arena 5vs5 Call of Duty 4 Tournament :D
So, how will the tournament be run?
The basic structure of the tournament is as follows:
Register your teams here: http://forums.iconzarena.co.nz/showthread.php?t=33761
Teams of 8 (5 players and 3 reserves).
Game mode will be Search & Destroy.
A team must field at least 4 players or they forfeit the round.
150 second (2 ½ mins) rounds.
First to 13, switch sides after 12 rounds.
Points will be awarded to the winning team, which will be added to their running total.
A Bonus Point is awarded to a team that wins all 13 rounds in a row (flawless victory).
Once team registrations close, the draw will be posted complete with dates, times and maps.
Upon the completion of the rounds, the top teams will move through to semi-finals and finals.
Depending on the total number of teams registered, there may also be quarter finals – this will be advised after registrations close.
Clans may field as many teams as they wish as long as a named player is not listed on 2 teams.
For example, if Hazard is listed as a reserve for Team A, he may not be listed as a player or otherwise for Team B.
There will be prizes for all playing members of the winning team as well as spot prizes at the completion of the tournament.
All playing members of the winning team will be excluded from the spot prize draw.
(we are still working with sponsors to confirm prizes, so they will be announced as soon as things are confirmed).
The finer points:
Round Setup:
As listed above, the rounds will follow this format:
150 second rounds
First team to win 13 rounds wins
Swap sides (switch from attack to defend) after 12 rounds
5 second "bomb plant time"
7 second "bomb defuse time"
45 second bomb timer
Friendly Fire enabled
Perks off
All weapon attachments available
Kill streak bonus will be OFF.
This means no UAV, no airstrike, no coppers.
Teams and Reserves:
Teams can register a maximum of 8 players.
There will be a maximum of 5 players and 3 reserves.
Teams are required and have a captain and a vice captain.
The named reserve players can be substituted on in place of any of the named players at any point during the game. However if that player spawns onto the wrong team, they risk forfeiting the game - so please take extreme care when selecting the team to join if you are the reserve player.
Once a reserve player has replaced a player (for no-show, disconnection, etc), the player that left may not re-join the game. The only time a disconnected player may rejoin is if he/she is NOT replaced by a reserve while they are away.
Each team must turn up with at least 4 players and no more than 5 players to start a match. If a team fails to front 4 players, they will forfeit the match and the other team will be award 2 points for the match.
Once a match starts, a team may continue to play regardless of player numbers. It will be up to the captain to make the call to continue play, or to forfiet the match. In cases where the captain disconnects, the vice captain shall make the call.
Teams will have 10mins from the official posted start time to get all playing members on the server. After 10mins, if they don’t have enough members (4) joined and ready to go, they will forfeit the match and the opposing team will be awarded 2 points for the match.
The 10mins is strictly a grace period and is not to be abused. Any team constantly abusing the grace period will be warned and may risk point deduction if it becomes a constant problem.
The named reserve players will NOT be awarded the main prize if their team wins. The main prize is only for the named playing members of the winning team.
In the event that a team notices that a reserve player is playing more than a non-reserve player, it will be up to the team captain to have the players swapped on their team lineup IF they wish. By doing this the player is then eligible for main tournament prizes.
Prizes
Prizes will be announced as soon as all details have been confirmed.
The main prize(s) will be awarded to the 5 named playing members of the winning team.
All named playing members from other teams will be in the draw for spot prizes.
There will also be a smaller spot prize draw for named reserves, all reserves including reserves from the winning team will be included in this draw.
Prizes are only available to NZ residents. Players outside of NZ are more than welcome to enter the tournament, but will not be eligible for tournament prizes. You may elect another member of your team to receive the prize in your place.
Scoring and Points
Points will be awarded as follows:
Winning the game (first to 13 round wins) - 2 points
Flawless Victory (win the game 13-0) - 1 bonus point
Lose, but score 10 round wins - 1 bonus point
The maximum a winning team can score per match is 3 points (win + flawless victory)
The losing team can also walk away with points if the manage to secure 10 round wins.
As you can see, bonus points will not be easy to come by, but they could play a major role at the business end of the tournament.
Score confirmations will happen at the completion of each game. The ref will state the score, each team captain must confirm. This is as simple as saying "confirmed" in the global chat.
If you dispute the score, likewise you simply need to say "dispute (insert what you believe to be the score)". The ref will be taking screenshots of the final scores, so any dispute will be dealt with after the game. It is also advised the at least 1 member of the team (ideally the captain) takes a screenshot of the final score.
Server Setup/Times/etc:
All match times will be posted after team registrations close.
The match server will be set up approx 15mins prior to the match.
Clan captains will be sent the password the day BEFORE the match and it will be their responsibility to distribute the password to the players for his/her team.
The game will start no later than 10mins after the scheduled start time.
Just before the game starts, the ref will ask both captains to confirm ready status. Once both captains confirm, the ref will state that the game is going to be live on restart, the match will be begin.
The match servers will run the same settings for all matches with the only difference being the map and the password for particular match.
Punk Buster will be ENABLED for all games. As such, please make sure your Punk Buster client is completely up to date and configured correctly through your firewall.
Demoing will be enabled on the servers and we ask that players do record match demos. This will make it far easier to deal with any problems that may arise. Please keep all recorded demo files for the duration of the tournament unless you have sent/uploaded them to an event admin.
There will be a ref present during each match. The ref will be a spectator and will not spawn into play.
The ref may join a team as a spectator for that team, but they will not spawn into the field of play.
Disputes:
Disputes may be raised at the completion of a match, but MUST be done before you confirm the scores.
At the end of a round a ref will quote the scores and ask both teams to confirm. If both teams confirm, then the outcome of that round can no longer be disputed. Confirmations can only be approved by team captains; the ref will only accept confirmation from the captain.
If the captain has been replaced, then the vice captain will take on the task of confirming the score.
To raise a dispute, when scores are being confirmed, the captain must state that they wish to raise a dispute. This will be acknowledged by the ref and no other discussion is to be undertaken until AFTER the match. The ref will make a post in the Call of Duty tournament forums about the dispute and this is to be the only place for discussing the dispute.
Both team captains will be given the chance to discuss the dispute and a ruling will be made by the ref.
The ruling will have 1 of 3 outcomes:
* overruled – the dispute is overruled and the score will be taken as it was at the end of that round.
* upheld/rematch – the dispute is upheld and a rematch of that round will take place.
The rematch will take place on the same map and with the same team members.
* upheld/forfeit – the dispute is upheld and the infringing team must forfeit the round, the disputing team is awarded 2 points for the round.